gmod-replace-hostile-npc/lua/autorun/hostile_npcs_tocitizen.lua
2025-08-09 19:13:16 +07:00

61 lines
1.8 KiB
Lua

local npcs = list.Get("NPC")
local citizenEnemy = npcs["npc_citizen_rebel_enemy"]
local originalListSet = list.Set
function list.Set(listType, class, npc)
if listType == "NPC" then
if npc["Class"] == "npc_combine_s" and npc["Category"] ~= "#spawnmenu.category.combine" then
if !npc["KeyValues"] then
npc["KeyValues"] = {}
end
npc["KeyValues"]["SquadName"] = "m_EnemyRebel"
end
end
originalListSet(listType, class, npc)
end
hook.Add("OnEntityCreated", "ForceReplaceCombine", function(ent)
timer.Simple(0, function()
if !SERVER then return end
if not IsValid(ent) then return end
if ent:GetClass() == "npc_citizen" then
end
if ent:GetKeyValues()["squadname"] == "m_EnemyRebel" then
local pos = ent:GetPos()
local ang = ent:GetAngles()
local mdl = ent:GetModel()
local weps = ent:GetWeapons()
local health = ent:GetMaxHealth()
local keyValues = ent:GetKeyValues()
ent:Remove()
local npc = ents.Create("npc_citizen")
if not IsValid(npc) then return end
for key, value in pairs(keyValues) do
npc:SetKeyValue(key, tostring(value))
-- if value ~= "" then
-- end
end
npc:SetHealth(health)
npc:SetMaxHealth(health)
npc:SetKeyValue("hostile", 1)
npc:SetKeyValue("squadname", "overwatch")
npc:SetKeyValue("citizentype", 4)
for _, wep in ipairs(weps) do
npc:Give(wep:GetClass())
end
npc:SetPos(pos)
npc:SetAngles(ang)
npc:SetModel(mdl)
npc:Spawn()
end
end)
end)