for now
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@ -5,28 +5,57 @@ local originalListSet = list.Set
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function list.Set(listType, class, npc)
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if listType == "NPC" then
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if npc["Class"] == "npc_combine_s" and npc["Category"] ~= "#spawnmenu.category.combine" then
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npc["Class"] = citizenEnemy["Class"]
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npc["KeyValues"] = {
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Hostile = 1,
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SquadName = "overwatch",
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citizentype = 4
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}
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if !npc["KeyValues"] then
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npc["KeyValues"] = {}
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end
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npc["KeyValues"]["SquadName"] = "m_EnemyRebel"
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end
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end
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originalListSet(listType, class, npc)
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end
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-- Second stage. idk if one of these necessary
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timer.Simple(0, function ()
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for class, npc in pairs(npcs) do
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if npc["Class"] == "npc_combine_s" and npc["Category"] ~= "#spawnmenu.category.combine" then
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npc["Class"] = citizenEnemy["Class"]
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npc["KeyValues"] = {
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Hostile = 1,
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SquadName = "overwatch",
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citizentype = 4
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}
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originalListSet("NPC", class, npc)
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hook.Add("OnEntityCreated", "ForceReplaceCombine", function(ent)
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timer.Simple(0, function()
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if !SERVER then return end
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if not IsValid(ent) then return end
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if ent:GetClass() == "npc_citizen" then
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end
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end
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if ent:GetKeyValues()["squadname"] == "m_EnemyRebel" then
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local pos = ent:GetPos()
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local ang = ent:GetAngles()
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local mdl = ent:GetModel()
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local weps = ent:GetWeapons()
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local health = ent:GetMaxHealth()
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local keyValues = ent:GetKeyValues()
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ent:Remove()
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local npc = ents.Create("npc_citizen")
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if not IsValid(npc) then return end
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for key, value in pairs(keyValues) do
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npc:SetKeyValue(key, tostring(value))
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-- if value ~= "" then
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-- end
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end
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npc:SetHealth(health)
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npc:SetMaxHealth(health)
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npc:SetKeyValue("hostile", 1)
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npc:SetKeyValue("squadname", "overwatch")
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npc:SetKeyValue("citizentype", 4)
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for _, wep in ipairs(weps) do
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npc:Give(wep:GetClass())
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end
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npc:SetPos(pos)
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npc:SetAngles(ang)
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npc:SetModel(mdl)
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npc:Spawn()
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end
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end)
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end)
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