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Title: Custom Hostile NPCs to Citizen
Title: Custom Hostile NPCs to Citizen!
This is my first mod ever!
[h2]About this Addon[/h2]
Tired of hearing your favorite character's enemy NPC sound like a combine? or buggy if using weapons rather than citizen NPCs?
# About this Addon
This simple mod changes custom hostile NPC models change their behavior from combine to citizen by [b]overwriting the spawnmenu data[/b]. making hostile more human.
This mod makes custom hostile NPC models change their behavior from Combine to Citizen.
If you spawn NPCs from custom model addons as enemies or hostiles you realize that their behavior and their voices are combine soldiers. That's because most hostile NPCs from custom model addons use combine as their base NPC.
If you spawn NPCs from custom model addons as enemies or hostiles you realize that their behavior and their voices are combine soldiers. That's because most hostile NPCs from custom model addons use Combine as their base NPC.
Since the March 2025 update, gmod has added a new NPC called Enemy Rebel, which makes citizens hostile. This can be changed to custom NPCs that use Combine as their enemy.
[h2]Features[/h2]
[list]
[*] Change the behavior of custom models NPCs from combine to citizen
[*] Blacklist of NPCs who don't want to become citizens.
[/list]
If you want your enemies to be more human, this mod will change all hostile NPC custom models to behave like citizens.
To blacklist an NPC, right-click and copy the NPC in the spawn menu, go to Options > Replace Hostile Settings, paste the NPC class into the blacklist. to add multiple NPC, separate them with commas, example: npc_myhostile,npc_lenna,gfl2_lenna_enemy
# Features
- Change the behavior of custom models NPCs from combine to citizen
- Allows hostile to attack with melee weapons
You can reload blacklisted and non-blacklisted hostile NPCs with [b]replacehostile_reload[/b] or “Reload NPCs” button in settings
I'll make VJ version if i can
I'll make VJ version if i can. i'm still learning...
-----------
---
models used:
- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3167885628]Lenna[/url]
- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3133369749]Tomoko[/url]
- Lenna https://steamcommunity.com/sharedfiles/filedetails/?id=3167885628
- Tomoko https://steamcommunity.com/sharedfiles/filedetails/?id=3133369749
Note: i couldn't find a mod similar to the one i made, so i don't know who made it first.

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local function loadBlacklistFile()
local json = file.Read("npc_blacklist.json", "DATA")
if not json or json == "" then return {} end
local data = util.JSONToTable(json)
return istable(data) and data or {}
end
local originalListSet = list.Set
local function resetHostile()
local npcs = list.Get("NPC")
for class, npc in pairs(npcs) do
if npc["m_OldData"] then
local oldData = util.JSONToTable(npc["m_OldData"])
if oldData then
list.Set("NPC", class, oldData)
end
end
end
end
local function replaceHostile()
local blacklist = loadBlacklistFile()
local npcs = list.Get("NPC")
local citizenEnemy = npcs["npc_citizen_rebel_enemy"]
for class, npc in pairs(npcs) do
if table.HasValue(blacklist, class) then continue end
function list.Set(listType, class, npc)
if listType == "NPC" then
if npc["Class"] == "npc_combine_s" and npc["Category"] ~= "#spawnmenu.category.combine" then
npc["m_OldData"] = npc["m_OldData"] or util.TableToJSON(npc, false)
local citizenEnemy = list.Get("NPC")["npc_citizen_rebel_enemy"]
npc["Class"] = citizenEnemy["Class"]
npc["KeyValues"] = {
Hostile = 1,
SquadName = "overwatch",
citizentype = 4
}
list.Set("NPC", class, npc)
end
end
originalListSet(listType, class, npc)
end
CreateClientConVar("replacehostile_blacklist", "", false, false, "Blacklist NPC Classes")
concommand.Add("replacehostile_reload", function()
resetHostile()
replaceHostile()
print("NPC Hostile Reloaded")
end)
hook.Add("PopulateToolMenu", "ReplaceHostileMenu", function()
local blacklist = loadBlacklistFile()
local defaultBlacklistStr = table.concat(blacklist, ",")
RunConsoleCommand("replacehostile_blacklist", defaultBlacklistStr)
spawnmenu.AddToolMenuOption("Options", "Replace Hostile", "ReplaceHostileConfig", "Settings", "", "", function(panel)
panel:ClearControls()
local blacklistEntry = panel:TextEntry("Blacklist Classes", "replacehostile_blacklist")
panel:ControlHelp("Separate classes with commas.\nExample: npc_my_custom_hostile,npc_my_hostile,npc_hostile_test")
panel:Button("Reload NPCs", "replacehostile_reload")
blacklistEntry.OnChange = function(self)
local val = self:GetValue() or ""
local newBlacklist = {}
for e in string.gmatch(val, '([^,]+)') do
local trimmed = string.Trim(e)
if trimmed ~= "" then
table.insert(newBlacklist, trimmed)
end
end
local valid = true
for _, v in ipairs(newBlacklist) do
if type(v) ~= "string" or v == "" then
valid = false
break
end
end
if valid then
file.Write("npc_blacklist.json", util.TableToJSON(newBlacklist, false))
end
end
end)
end)
timer.Simple(0, function()
replaceHostile()
end)

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