Compare commits

...

1 Commits

Author SHA1 Message Date
32966fac0e for now 2025-08-09 19:13:16 +07:00

View File

@ -5,28 +5,57 @@ local originalListSet = list.Set
function list.Set(listType, class, npc) function list.Set(listType, class, npc)
if listType == "NPC" then if listType == "NPC" then
if npc["Class"] == "npc_combine_s" and npc["Category"] ~= "#spawnmenu.category.combine" then if npc["Class"] == "npc_combine_s" and npc["Category"] ~= "#spawnmenu.category.combine" then
npc["Class"] = citizenEnemy["Class"] if !npc["KeyValues"] then
npc["KeyValues"] = { npc["KeyValues"] = {}
Hostile = 1, end
SquadName = "overwatch", npc["KeyValues"]["SquadName"] = "m_EnemyRebel"
citizentype = 4
}
end end
end end
originalListSet(listType, class, npc) originalListSet(listType, class, npc)
end end
-- Second stage. idk if one of these necessary hook.Add("OnEntityCreated", "ForceReplaceCombine", function(ent)
timer.Simple(0, function () timer.Simple(0, function()
for class, npc in pairs(npcs) do if !SERVER then return end
if npc["Class"] == "npc_combine_s" and npc["Category"] ~= "#spawnmenu.category.combine" then if not IsValid(ent) then return end
npc["Class"] = citizenEnemy["Class"]
npc["KeyValues"] = { if ent:GetClass() == "npc_citizen" then
Hostile = 1,
SquadName = "overwatch",
citizentype = 4
}
originalListSet("NPC", class, npc)
end end
end
if ent:GetKeyValues()["squadname"] == "m_EnemyRebel" then
local pos = ent:GetPos()
local ang = ent:GetAngles()
local mdl = ent:GetModel()
local weps = ent:GetWeapons()
local health = ent:GetMaxHealth()
local keyValues = ent:GetKeyValues()
ent:Remove()
local npc = ents.Create("npc_citizen")
if not IsValid(npc) then return end
for key, value in pairs(keyValues) do
npc:SetKeyValue(key, tostring(value))
-- if value ~= "" then
-- end
end
npc:SetHealth(health)
npc:SetMaxHealth(health)
npc:SetKeyValue("hostile", 1)
npc:SetKeyValue("squadname", "overwatch")
npc:SetKeyValue("citizentype", 4)
for _, wep in ipairs(weps) do
npc:Give(wep:GetClass())
end
npc:SetPos(pos)
npc:SetAngles(ang)
npc:SetModel(mdl)
npc:Spawn()
end
end)
end) end)