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1.1.0
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work/onspa
| Author | SHA1 | Date | |
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| 32966fac0e |
@@ -1,90 +1,61 @@
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local function loadBlacklistFile()
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local json = file.Read("npc_blacklist.json", "DATA")
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if not json or json == "" then return {} end
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local data = util.JSONToTable(json)
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return istable(data) and data or {}
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end
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local function resetHostile()
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local npcs = list.Get("NPC")
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for class, npc in pairs(npcs) do
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if npc["m_OldData"] then
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local oldData = util.JSONToTable(npc["m_OldData"])
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if oldData then
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list.Set("NPC", class, oldData)
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end
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end
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end
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end
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local function replaceHostile()
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local blacklist = loadBlacklistFile()
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local npcs = list.Get("NPC")
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local citizenEnemy = npcs["npc_citizen_rebel_enemy"]
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local originalListSet = list.Set
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for class, npc in pairs(npcs) do
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if table.HasValue(blacklist, class) then continue end
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function list.Set(listType, class, npc)
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if listType == "NPC" then
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if npc["Class"] == "npc_combine_s" and npc["Category"] ~= "#spawnmenu.category.combine" then
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npc["m_OldData"] = npc["m_OldData"] or util.TableToJSON(npc, false)
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npc["Class"] = citizenEnemy["Class"]
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npc["KeyValues"] = {
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Hostile = 1,
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SquadName = "overwatch",
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citizentype = 4
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}
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list.Set("NPC", class, npc)
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if !npc["KeyValues"] then
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npc["KeyValues"] = {}
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end
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npc["KeyValues"]["SquadName"] = "m_EnemyRebel"
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end
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end
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originalListSet(listType, class, npc)
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end
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CreateClientConVar("replacehostile_blacklist", "", false, false, "Blacklist NPC Classes")
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concommand.Add("replacehostile_reload", function()
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resetHostile()
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replaceHostile()
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print("NPC Hostile Reloaded")
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end)
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hook.Add("PopulateToolMenu", "ReplaceHostileMenu", function()
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local blacklist = loadBlacklistFile()
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local defaultBlacklistStr = table.concat(blacklist, ",")
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RunConsoleCommand("replacehostile_blacklist", defaultBlacklistStr)
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spawnmenu.AddToolMenuOption("Options", "Replace Hostile", "ReplaceHostileConfig", "Settings", "", "", function(panel)
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panel:ClearControls()
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local blacklistEntry = panel:TextEntry("Blacklist Classes", "replacehostile_blacklist")
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panel:ControlHelp("Separate classes with commas.\nExample: npc_my_custom_hostile,npc_my_hostile,npc_hostile_test")
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panel:Button("Reload NPCs", "replacehostile_reload")
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blacklistEntry.OnChange = function(self)
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local val = self:GetValue() or ""
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local newBlacklist = {}
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for e in string.gmatch(val, '([^,]+)') do
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local trimmed = string.Trim(e)
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if trimmed ~= "" then
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table.insert(newBlacklist, trimmed)
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end
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end
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local valid = true
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for _, v in ipairs(newBlacklist) do
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if type(v) ~= "string" or v == "" then
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valid = false
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break
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end
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end
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if valid then
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file.Write("npc_blacklist.json", util.TableToJSON(newBlacklist, false))
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end
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end
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end)
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end)
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hook.Add("OnEntityCreated", "ForceReplaceCombine", function(ent)
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timer.Simple(0, function()
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replaceHostile()
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if !SERVER then return end
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if not IsValid(ent) then return end
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if ent:GetClass() == "npc_citizen" then
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end
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if ent:GetKeyValues()["squadname"] == "m_EnemyRebel" then
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local pos = ent:GetPos()
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local ang = ent:GetAngles()
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local mdl = ent:GetModel()
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local weps = ent:GetWeapons()
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local health = ent:GetMaxHealth()
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local keyValues = ent:GetKeyValues()
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ent:Remove()
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local npc = ents.Create("npc_citizen")
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if not IsValid(npc) then return end
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for key, value in pairs(keyValues) do
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npc:SetKeyValue(key, tostring(value))
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-- if value ~= "" then
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-- end
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end
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npc:SetHealth(health)
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npc:SetMaxHealth(health)
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npc:SetKeyValue("hostile", 1)
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npc:SetKeyValue("squadname", "overwatch")
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npc:SetKeyValue("citizentype", 4)
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for _, wep in ipairs(weps) do
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npc:Give(wep:GetClass())
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end
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npc:SetPos(pos)
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npc:SetAngles(ang)
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npc:SetModel(mdl)
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npc:Spawn()
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end
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end)
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end)
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