1 Commits

Author SHA1 Message Date
32966fac0e for now 2025-08-09 19:13:16 +07:00

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@@ -1,90 +1,61 @@
local function loadBlacklistFile() local npcs = list.Get("NPC")
local json = file.Read("npc_blacklist.json", "DATA") local citizenEnemy = npcs["npc_citizen_rebel_enemy"]
if not json or json == "" then return {} end local originalListSet = list.Set
local data = util.JSONToTable(json)
return istable(data) and data or {}
end
local function resetHostile() function list.Set(listType, class, npc)
local npcs = list.Get("NPC") if listType == "NPC" then
for class, npc in pairs(npcs) do
if npc["m_OldData"] then
local oldData = util.JSONToTable(npc["m_OldData"])
if oldData then
list.Set("NPC", class, oldData)
end
end
end
end
local function replaceHostile()
local blacklist = loadBlacklistFile()
local npcs = list.Get("NPC")
local citizenEnemy = npcs["npc_citizen_rebel_enemy"]
for class, npc in pairs(npcs) do
if table.HasValue(blacklist, class) then continue end
if npc["Class"] == "npc_combine_s" and npc["Category"] ~= "#spawnmenu.category.combine" then if npc["Class"] == "npc_combine_s" and npc["Category"] ~= "#spawnmenu.category.combine" then
npc["m_OldData"] = npc["m_OldData"] or util.TableToJSON(npc, false) if !npc["KeyValues"] then
npc["Class"] = citizenEnemy["Class"] npc["KeyValues"] = {}
npc["KeyValues"] = { end
Hostile = 1, npc["KeyValues"]["SquadName"] = "m_EnemyRebel"
SquadName = "overwatch",
citizentype = 4
}
list.Set("NPC", class, npc)
end end
end end
originalListSet(listType, class, npc)
end end
CreateClientConVar("replacehostile_blacklist", "", false, false, "Blacklist NPC Classes") hook.Add("OnEntityCreated", "ForceReplaceCombine", function(ent)
timer.Simple(0, function()
if !SERVER then return end
if not IsValid(ent) then return end
concommand.Add("replacehostile_reload", function() if ent:GetClass() == "npc_citizen" then
resetHostile()
replaceHostile()
print("NPC Hostile Reloaded")
end)
hook.Add("PopulateToolMenu", "ReplaceHostileMenu", function()
local blacklist = loadBlacklistFile()
local defaultBlacklistStr = table.concat(blacklist, ",")
RunConsoleCommand("replacehostile_blacklist", defaultBlacklistStr)
spawnmenu.AddToolMenuOption("Options", "Replace Hostile", "ReplaceHostileConfig", "Settings", "", "", function(panel)
panel:ClearControls()
local blacklistEntry = panel:TextEntry("Blacklist Classes", "replacehostile_blacklist")
panel:ControlHelp("Separate classes with commas.\nExample: npc_my_custom_hostile,npc_my_hostile,npc_hostile_test")
panel:Button("Reload NPCs", "replacehostile_reload")
blacklistEntry.OnChange = function(self)
local val = self:GetValue() or ""
local newBlacklist = {}
for e in string.gmatch(val, '([^,]+)') do
local trimmed = string.Trim(e)
if trimmed ~= "" then
table.insert(newBlacklist, trimmed)
end
end end
local valid = true if ent:GetKeyValues()["squadname"] == "m_EnemyRebel" then
for _, v in ipairs(newBlacklist) do local pos = ent:GetPos()
if type(v) ~= "string" or v == "" then local ang = ent:GetAngles()
valid = false local mdl = ent:GetModel()
break local weps = ent:GetWeapons()
end local health = ent:GetMaxHealth()
local keyValues = ent:GetKeyValues()
ent:Remove()
local npc = ents.Create("npc_citizen")
if not IsValid(npc) then return end
for key, value in pairs(keyValues) do
npc:SetKeyValue(key, tostring(value))
-- if value ~= "" then
-- end
end end
if valid then npc:SetHealth(health)
file.Write("npc_blacklist.json", util.TableToJSON(newBlacklist, false)) npc:SetMaxHealth(health)
npc:SetKeyValue("hostile", 1)
npc:SetKeyValue("squadname", "overwatch")
npc:SetKeyValue("citizentype", 4)
for _, wep in ipairs(weps) do
npc:Give(wep:GetClass())
end end
npc:SetPos(pos)
npc:SetAngles(ang)
npc:SetModel(mdl)
npc:Spawn()
end end
end) end)
end) end)
timer.Simple(0, function()
replaceHostile()
end)