'use client' import { useEffect, useRef, useState } from "react"; import { LandingImage } from "./landing-image"; export const NolaGlitch = () => { const ascii = useRef(null); const chars = "asdfghjklzxcvbnmqwertyuiopZXCVBNMASDFGHJKLQWERTYUIOP1234567890"; const symbols = "10!@#$%^&*~|\;,./?<>:"; function randomChar(len: number) { let char = ""; for (let i = 0; i <= len; i++) { const cindex = Math.floor(Math.random() * chars.length); char += chars[cindex]; } return char; } function randomSymbol(len: number = 1) { let char = ""; for (let i = 0; i <= len; i++) { const cindex = Math.floor(Math.random() * symbols.length); char += symbols[cindex]; } return char; } useEffect(() => { const art = ascii.current as HTMLDivElement; const artasci = art.innerHTML; const interval = setInterval(() => { const glitch_probality = Math.floor(Math.random() * 3); if (glitch_probality == 1) { art.innerHTML = [...artasci].map(v => { const char_probality = Math.floor(Math.random() * 50); const delchar_probablity = Math.floor(Math.random() * 40); if (delchar_probablity == 1) { return ' '; } else { if (v == "⠀") { return char_probality == 1 ? randomSymbol(0) : v; } else if (v === " ") { return char_probality == 1 ? "-" : v; } } return v; }). join(""); } else { art.innerHTML = artasci; } }, 60); return () => { clearInterval(interval); } }, []); return (
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⢠⡿⠀⠀⠀⣼⠇⠀⠀⢸⣿⠀⠾⠛⠁⢿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀⢤⣤⠴⠶⠛⠉⠀⠀⣿⡄⠀⠀⠀⢸⡇⠀⠀⠈⣿
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) } export const NolaGlitchClientOnly = () => { const [willTheyLucky, setLucky] = useState(false); const probability = 18; useEffect(() => { const rand = Math.floor(Math.random() * probability) setLucky(rand == 1); }, []); if (!willTheyLucky) { return } return
}