fixed dup led pin and add rgb led
This commit is contained in:
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b46c8e40f0
commit
ae271aeecf
33
src/components/ControlSection.tsx
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33
src/components/ControlSection.tsx
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@ -0,0 +1,33 @@
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import { ReactNode } from "react";
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interface ControlSectionProps {
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title: string;
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description?: string;
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id?: string;
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stack: ReactNode;
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colSpan?: number;
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stackType?: 'grid' | 'flex'
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}
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export default function ControlSection ({
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title,
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description,
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id,
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stack
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}: ControlSectionProps) {
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return (
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<div className="container py-16" id={id}>
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<div className="container-grid items-center relative">
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<div className={`col-span-6`}>
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<h2 className="text-4xl font-poppins font-bold leading-normal mb-4">
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{title}
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</h2>
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<p>{description}</p>
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<div className={`flex flex-wrap gap-6`}>
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{stack}
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</div>
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</div>
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</div>
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</div>
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)
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}
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@ -1,4 +1,4 @@
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import React, { ReactNode } from "react";
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import { ReactNode } from "react";
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import BackroundImg from "../assets/img/background.png";
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export default function MainBody({ children }: { children?: ReactNode }) {
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38
src/components/forms/EvoInput.tsx
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38
src/components/forms/EvoInput.tsx
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@ -0,0 +1,38 @@
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import { ChangeEventHandler, HTMLInputTypeAttribute, useRef } from "react";
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interface EvoInputProps {
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className?: string;
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name: string;
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value: string;
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type?: HTMLInputTypeAttribute
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onChange?: ChangeEventHandler<HTMLInputElement>
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}
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export default function EvoInput ({
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className,
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name,
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value,
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type,
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onChange
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}: EvoInputProps) {
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const labelRef = useRef<HTMLInputElement | null>(null);
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const handleClick = () => {
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labelRef.current?.focus();
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}
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return (
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<label className={`flex cursor-pointer bg-finn border border-border rounded-lg ${className}`} onClick={handleClick}>
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<div className="flex-1 w-1/2 p-2">{name}</div>
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<input
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className="flex-1 w-1/2 h-full p-2 text-center bg-transparent"
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type={type}
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name=""
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id=""
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value={value}
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ref={labelRef}
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onChange={onChange}
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/>
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</label>
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)
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}
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@ -2,27 +2,53 @@ import { ChangeEventHandler, FormEventHandler, MouseEventHandler } from "react";
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import Switch from "./Switch";
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interface PinBoxProps {
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className?: string;
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value: number | string;
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state: boolean;
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onValueChange?: ChangeEventHandler<HTMLInputElement | null>
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onStateChange?: FormEventHandler<HTMLButtonElement | null>
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onValueChange?: ChangeEventHandler<HTMLInputElement | null>;
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onStateChange?: FormEventHandler<HTMLButtonElement | null>;
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onDelete?: FormEventHandler<HTMLButtonElement | null>;
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minusBtn?: boolean;
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}
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function Add ({ onClick }: { onClick?: MouseEventHandler<HTMLButtonElement> }) {
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function Add ({
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className,
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onClick
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}: {
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className?: string,
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onClick?: MouseEventHandler<HTMLButtonElement>
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}) {
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return (
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<button className="bg-finn hover:bg-secondary transition border border-border rounded-lg flex items-center justify-center h-36" onClick={onClick}>
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<button className={`bg-finn hover:bg-secondary transition border border-border rounded-lg flex items-center justify-center h-36 ${className}`} onClick={onClick}>
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<i className="bi bi-plus text-border text-7xl"></i>
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</button>
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)
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}
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function PinBox ({ value, state, onValueChange, onStateChange }: PinBoxProps) {
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function PinBox ({
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className,
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value,
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state,
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onValueChange,
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onStateChange,
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onDelete,
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minusBtn
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}: PinBoxProps) {
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return (
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<div className="flex flex-col gap-3 animate-fade-in">
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<div className="bg-secondary border border-border rounded-lg flex flex-col h-36 animate-size-in">
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<div className="font-roboto-mono py-4 text-center">Pin</div>
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<div className={`flex flex-col gap-3 animate-fade-in ${className}`}>
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{minusBtn && <button
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className="border bg-transparent ms-auto hover:bg-secondary border-border rounded px-2"
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onClick={onDelete}
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>
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<i className="bi bi-dash"></i>
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</button>}
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<div className="bg-secondary border border-border rounded-lg flex flex-col h-36 animate-size-in relative">
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<div className="font-roboto-mono py-4 text-center">
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Pin
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</div>
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<input
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className="flex-grow bg-transparent border-none text-center text-3xl font-roboto-mono"
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className="flex-grow bg-transparent pb-6 border-none text-center text-3xl font-roboto-mono"
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type="number"
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name="pinbox"
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id=""
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@ -1,56 +1,53 @@
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import { useState } from "react";
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import PinBox from "../forms/PinBox";
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import { PinState } from "../../types/board";
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import { useLed } from "../../hooks";
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import ControlSection from "../ControlSection";
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function ControlLED () {
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const { addLed, getLed, leds, removeLed, setLed, setLedPin } = useLed();
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const { addLed, leds, removeLed, setLed, setLedPin } = useLed();
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const handleAdd = (): void => {
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let anopin = 13;
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for (let i = 0; i < leds.length; i++) {
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// console.log(leds[i].pin != anopin, leds[i].pin, anopin);
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if (leds[i].pin != anopin) break;
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anopin--;
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if (leds.filter(led => led.pin == anopin).length > 0) {
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anopin--;
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}
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else break;
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}
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addLed(anopin, false);
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}
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return (
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<div className="container py-16">
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<div className="container-grid items-center relative">
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<div className="col-span-6">
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<h2 className="text-4xl font-poppins font-bold leading-normal mb-4">
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LED
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</h2>
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<div className="grid grid-cols-6 gap-6">
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{leds.map((led, i) => (
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<PinBox
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key={i}
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value={led.pin}
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state={led.state}
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onValueChange={(e) => {
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const pin = e.target.value;
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if (leds.filter(led => led.pin == pin).length > 0) {
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alert(`Pin ${pin} is already use`);
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return;
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}
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setLedPin(led.pin, pin);
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}}
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onStateChange={() => {
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const state = !led.state;
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setLed(led.pin, state);
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}}
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/>
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))}
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{leds.length < 14 && <PinBox.Add
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onClick={handleAdd}
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/>}
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</div>
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</div>
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</div>
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</div>
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<ControlSection
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title="LED"
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id="led"
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stack={(<>
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{leds.map((led, i) => (
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<PinBox
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className="w-36"
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key={i}
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minusBtn={true}
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value={led.pin}
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state={led.state}
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onValueChange={(e) => {
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const pin = e.target.value;
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setLedPin(i, pin);
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}}
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onStateChange={() => {
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const state = !led.state;
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setLed(led.pin, state);
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}}
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onDelete={() => {
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removeLed(i);
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}}
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/>
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))}
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{leds.length < 14 && <PinBox.Add
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className="w-36 mt-10"
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onClick={handleAdd}
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/>}
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</>)}
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/>
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)
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}
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174
src/components/landing/ControlRgbLed.tsx
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174
src/components/landing/ControlRgbLed.tsx
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import { useRgbLed } from "../../hooks";
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import { ChannelPinState, PinState } from "../../types/board";
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import EvoInput from "../forms/EvoInput";
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import Switch from "../forms/Switch";
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import { MouseEventHandler, useEffect, useState } from "react";
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interface HorizontalBarProps {
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pinState: ChannelPinState;
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onUpdate?: (pin: ChannelPinState) => void;
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onDelete?: () => void
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}
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function HorizontalBar ({ pinState, onUpdate, onDelete }: HorizontalBarProps) {
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const [red, setRed] = useState<PinState>({
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pin: pinState.red.pin.toString(),
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state: pinState.red.state
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});
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const [green, setGreen] = useState<PinState>({
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pin: pinState.green.pin.toString(),
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state: pinState.green.state
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});
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const [blue, setBlue] = useState<PinState>({
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pin: pinState.blue.pin.toString(),
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state: pinState.blue.state
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});
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useEffect(() => {
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if (onUpdate) onUpdate({red, green, blue});
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}, [red, green, blue])
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return (
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<div className="flex flex-col col-span-3 gap-2 animate-fade-in">
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<button className="ms-auto bg-finn border border-border rounded-lg px-5" onClick={onDelete}>
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<i className="bi bi-dash text-xl"></i>
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</button>
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<div className="bg-secondary animate-size-in rounded-lg border border-border p-4 flex gap-3">
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<div className="flex-1 text-center flex flex-col gap-3">
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<div className="text-[#FF4444]">Red</div>
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<EvoInput
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name="pin"
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value={red.pin.toString()}
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type="number"
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onChange={(e) => {
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setRed({
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pin: e.target.value,
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state: red.state
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});
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}}
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/>
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<Switch
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state={red.state}
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onChange={() => {
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setRed({
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pin: red.pin,
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state: !red.state
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})
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}}
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/>
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</div>
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<div className="flex-1 text-center flex flex-col gap-3">
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<div className="text-[#48FF44]">Green</div>
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<EvoInput
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name="pin"
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value={green.pin.toString()}
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type="number"
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onChange={(e) => {
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setGreen({
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pin: e.target.value,
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state: green.state
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});
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}}
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/>
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<Switch
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state={green.state}
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onChange={() => {
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setGreen({
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pin: green.pin,
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state: !green.state
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})
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}}
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/>
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</div>
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<div className="flex-1 text-center flex flex-col gap-3">
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<div className="text-[#4844FF]">Blue</div>
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<EvoInput
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name="pin"
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value={blue.pin.toString()}
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type="number"
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onChange={(e) => {
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setBlue({
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pin: e.target.value,
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state: blue.state
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});
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}}
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/>
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<Switch
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state={blue.state}
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onChange={() => {
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setBlue({
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pin: blue.pin,
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state: !blue.state
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})
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}}
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/>
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</div>
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</div>
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</div>
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)
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}
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function HorizontalBarPlus ({ onClick }: { onClick?: MouseEventHandler<HTMLButtonElement> }) {
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return (
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<button
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className="bg-finn hover:bg-secondary transition col-span-3 rounded-lg border border-border flex items-center justify-center mt-10"
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onClick={onClick}
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>
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<i className="bi bi-plus text-6xl text-border"></i>
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</button>
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)
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}
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function ControlRgbLed () {
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const { addLed, rgbLed, removeLed, setLed } = useRgbLed();
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const handleAdd = (): void => {
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addLed({
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red: {
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pin: 13,
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state: false
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},
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green: {
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pin: 12,
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state: false
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},
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blue: {
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pin: 11,
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state: false
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}
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})
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}
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return (
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<div className="container py-16" id="rgb-led">
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<div className="container-grid items-center relative">
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<div className={`col-span-8`}>
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<h2 className="text-4xl font-poppins font-bold leading-normal mb-4">
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RGB LED
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</h2>
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<div className={`grid grid-cols-9 gap-6`}>
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{rgbLed.map((led, i) => (
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<HorizontalBar
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key={i}
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pinState={led}
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onUpdate={(newLed) => {
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setLed(i, newLed);
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}}
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onDelete={() => {
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removeLed(i);
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}}
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/>
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))}
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{rgbLed.length < 5 && <HorizontalBarPlus
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onClick={handleAdd}
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/>}
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</div>
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</div>
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</div>
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</div>
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)
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}
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export default ControlRgbLed;
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@ -24,13 +24,17 @@ function Hero ({ img, shortNav }: InHero) {
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<small className="text-xs"> i don't even know anything about electronics and some IoT stuff lol</small>
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</p>
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<div className="flex flex-wrap gap-3 mt-5">
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{shortNav.map(({ name }, i) => (
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<Button key={i} className="text-sm">{name}</Button>
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{shortNav.map(({ name, target }, i) => (
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<a href={target} key={i}>
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<Button>{name}</Button>
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</a>
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))}
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</div>
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<div className="absolute left-0 -bottom-24">
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Made By
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<img className="inline" src={NolaImg} />
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<a href="https://github.com/norman-andrians" target="_blank">
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<img className="inline hover:animate-wewew" src={NolaImg} />
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</a>
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Norman Andrians
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</div>
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</div>
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|
@ -24,7 +24,22 @@ const INIT_VALUES: ControllerContextProps = {
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state: false
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}
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],
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rgbLed: [],
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rgbLed: [
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{
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red: {
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pin: 13,
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state: false
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},
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green: {
|
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pin: 12,
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state: false
|
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},
|
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blue: {
|
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pin: 11,
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state: false
|
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}
|
||||
}
|
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],
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piezo: [],
|
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motoServo: [],
|
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photoresistor: [],
|
||||
|
@ -5,6 +5,9 @@
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@tailwind utilities;
|
||||
|
||||
@layer base {
|
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html {
|
||||
scroll-behavior: smooth;
|
||||
}
|
||||
input::-webkit-outer-spin-button,
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input::-webkit-inner-spin-button {
|
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-webkit-appearance: none;
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@ -27,6 +30,14 @@
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to { opacity: 1; }
|
||||
}
|
||||
|
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@keyframes wewew {
|
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0% { transform: scale(1, 1); }
|
||||
25% { transform: scale(1.1, .9); }
|
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50% { transform: scale(.9, 1.1); }
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75% { transform: scale(1.1, .9); }
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100% { transform: scale(1, 1); }
|
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}
|
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|
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.container {
|
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@apply w-[1280px] mx-auto;
|
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}
|
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@ -36,10 +47,10 @@
|
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}
|
||||
|
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.switch {
|
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@apply rounded-lg;
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@apply rounded-lg transition;
|
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}
|
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.switch > .handler {
|
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@apply rounded-md p-[6px] transition-all;
|
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@apply rounded-md p-[6px] transition-[margin];
|
||||
}
|
||||
|
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|
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@ -51,7 +62,7 @@
|
||||
}
|
||||
|
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.switch-off {
|
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@apply border-disabled;
|
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@apply border-disabled bg-transparent;
|
||||
}
|
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.switch-off > .handler {
|
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@apply bg-disabled ms-0;
|
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|
@ -1,5 +1,6 @@
|
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import { useContext } from "react";
|
||||
import { BoardControllerContext } from "../contexts/BoardController";
|
||||
import { ChannelPinState } from "../types/board";
|
||||
|
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export function usePin () {
|
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return useContext(BoardControllerContext);
|
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@ -18,8 +19,8 @@ export function useLed () {
|
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setLeds!(newLed);
|
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}
|
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|
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const removeLed = (pin: number | string) => {
|
||||
const newLed = leds.filter(led => led.pin != pin);
|
||||
const removeLed = (index: number) => {
|
||||
const newLed = leds.filter((_led, i) => i != index);
|
||||
setLeds!(newLed);
|
||||
}
|
||||
|
||||
@ -31,13 +32,51 @@ export function useLed () {
|
||||
setLeds!(newLed);
|
||||
}
|
||||
|
||||
const setLedPin = (pin: number | string, newPin: number | string) => {
|
||||
const newLed = leds.map(led => {
|
||||
if (led.pin == pin) return { pin: newPin, state: led.state };
|
||||
const setLedPin = (index: number | string, newPin: number | string) => {
|
||||
const newLed = leds.map((led, i) => {
|
||||
if (i == index) return { pin: newPin, state: led.state };
|
||||
return led;
|
||||
})
|
||||
setLeds!(newLed);
|
||||
}
|
||||
|
||||
return { leds, getLed, setLed, setLedPin, addLed, removeLed };
|
||||
}
|
||||
|
||||
|
||||
|
||||
export function useRgbLed () {
|
||||
const { rgbLed, setRgbLed } = useContext(BoardControllerContext);
|
||||
|
||||
const getLed = (index: number) => {
|
||||
const led = rgbLed.find((_val, i) => i == index);
|
||||
return led;
|
||||
}
|
||||
|
||||
const addLed = (channelPin: ChannelPinState) => {
|
||||
const newLed: ChannelPinState[] = [
|
||||
...rgbLed,
|
||||
{
|
||||
red: channelPin.red,
|
||||
green: channelPin.green,
|
||||
blue: channelPin.blue
|
||||
}
|
||||
];
|
||||
setRgbLed!(newLed);
|
||||
}
|
||||
|
||||
const removeLed = (index: number) => {
|
||||
const newLed: ChannelPinState[] = rgbLed.filter((_led, i) => i != index);
|
||||
setRgbLed!(newLed);
|
||||
}
|
||||
|
||||
const setLed = (index: number, channelPin: ChannelPinState) => {
|
||||
const newLed: ChannelPinState[] = rgbLed.map((led, i) => {
|
||||
if (i == index) return channelPin;
|
||||
return led;
|
||||
})
|
||||
setRgbLed!(newLed);
|
||||
}
|
||||
|
||||
return { rgbLed, getLed, setLed, addLed, removeLed };
|
||||
}
|
@ -7,6 +7,7 @@ import ControlLED from "../components/landing/ControlLED";
|
||||
import LunarImg from "../assets/img/ocs/lunar-oc.png";
|
||||
|
||||
import ControlNav from "../data/control-navigation.json";
|
||||
import ControlRgbLed from "../components/landing/ControlRgbLed";
|
||||
|
||||
function MainPage () {
|
||||
return (<>
|
||||
@ -16,6 +17,7 @@ function MainPage () {
|
||||
shortNav={ControlNav}
|
||||
/>
|
||||
<ControlLED />
|
||||
<ControlRgbLed />
|
||||
</MainBody>
|
||||
</>)
|
||||
}
|
||||
|
@ -23,7 +23,8 @@ export default {
|
||||
},
|
||||
animation: {
|
||||
'size-in': 'size-in .3s ease-in-out',
|
||||
'fade-in': 'fade-in .3s ease-in-out'
|
||||
'fade-in': 'fade-in .3s ease-in-out',
|
||||
'wewew': 'wewew .45s ease-in-out',
|
||||
}
|
||||
},
|
||||
},
|
||||
|
Loading…
x
Reference in New Issue
Block a user