// This file was auto-generated by SourceMod (v1.12.0.7210) // ConVars for plugin "l4d2_points_system.smx" // How many points the adrenaline costs // - // Default: "10" l4d2_points_adrenaline "10" // How many points the ak47 costs // - // Default: "12" l4d2_points_ak "12" // How many points the autoshotgun costs // - // Default: "10" l4d2_points_autoshotgun "10" // How many points the awp costs // - // Default: "15" l4d2_points_awp "15" // How many points the baseball bat costs // - // Default: "4" l4d2_points_bat "4" // How many points the bile jar costs // - // Default: "8" l4d2_points_bile "8" // How many points does biling a tank earn // - // Default: "2" l4d2_points_bile_tank "6" // How many points does booming a survivor earn // - // Default: "1" l4d2_points_boom "1" // How many points does a boomer cost // - // Default: "5" l4d2_points_boomer "5" // Enable health catergory // - // Default: "1" l4d2_points_cat_health "1" // Enable melee catergory // - // Default: "1" l4d2_points_cat_melee "1" // Enable misc catergory // - // Default: "1" l4d2_points_cat_misc "1" // Enable rifles catergory // - // Default: "1" l4d2_points_cat_rifles "1" // Enable shotguns catergory // - // Default: "1" l4d2_points_cat_shotguns "1" // Enable smg catergory // - // Default: "1" l4d2_points_cat_smg "1" // Enable snipers catergory // - // Default: "1" l4d2_points_cat_snipers "1" // Enable throwables catergory // - // Default: "1" l4d2_points_cat_throwables "1" // Enable upgrades catergory // - // Default: "1" l4d2_points_cat_upgrades "1" // Enable weapons catergory // - // Default: "1" l4d2_points_cat_weapons "1" // How many points the chainsaw costs // - // Default: "10" l4d2_points_chainsaw "10" // How many points does charging a survivor earn // - // Default: "2" l4d2_points_charge "6" // How many points does a charger cost // - // Default: "6" l4d2_points_charger "6" // How many points the chrome shotgun costs // - // Default: "7" l4d2_points_chrome "7" // How many points does killing a certain amount of infected earn // - // Default: "2" l4d2_points_cikill_value "8" // How many kills you need to earn a killing spree bounty // - // Default: "25" l4d2_points_cikills "25" // How many points cola bottles costs // - // Default: "8" l4d2_points_cola "8" // How many points the cricket bat costs // - // Default: "4" l4d2_points_cricketbat "4" // How many points the crowbar costs // - // Default: "4" l4d2_points_crowbar "4" // How many points does doing damage earn // - // Default: "2" l4d2_points_damage "4" // How many points the defib costs // - // Default: "20" l4d2_points_defib "20" // How many points does defibbing a team mate earn // - // Default: "5" l4d2_points_defib_action "5" // Enable Point System? // - // Default: "1" l4d2_points_enable "1" // How many points the explosive ammo costs // - // Default: "10" l4d2_points_explosive_ammo "10" // How many points the explosive ammo pack costs // - // Default: "15" l4d2_points_explosive_ammo_pack "15" // How many points the fireaxe costs // - // Default: "4" l4d2_points_fireaxe "4" // How many points the fireworks crate costs // - // Default: "2" l4d2_points_fireworks "2" // How many points the gas can costs // - // Default: "5" l4d2_points_gascan "5" // How many points the gnome costs // - // Default: "8" l4d2_points_gnome "8" // How many points the golf club costs // - // Default: "6" l4d2_points_golfclub "6" // How many points the grenade launcher costs // - // Default: "15" l4d2_points_grenade "15" // How many points the guitar costs // - // Default: "4" l4d2_points_guitar "4" // How many kills you need to earn a head hunter bonus // - // Default: "20" l4d2_points_headshots "20" // How many points does killing a certain amount of infected with headshots earn // - // Default: "4" l4d2_points_headshots_value "10" // How many points does healing a team mate earn // - // Default: "5" l4d2_points_heal "5" // How many points does healing a team mate who did not need healing earn // - // Default: "1" l4d2_points_heal_warning "1" // How many points does a horde cost // - // Default: "15" l4d2_points_horde "15" // How many points does a hunter cost // - // Default: "4" l4d2_points_hunter "4" // How many points the hunting rifle costs // - // Default: "10" l4d2_points_hunting_rifle "10" // How many points does impacting a survivor earn // - // Default: "1" l4d2_points_impact "4" // How many points does incapping a survivor earn // - // Default: "3" l4d2_points_incap "6" // How many points the incendiary ammo costs // - // Default: "10" l4d2_points_incendiary_ammo "10" // How many points the incendiary ammo pack costs // - // Default: "15" l4d2_points_incendiary_ammo_pack "15" // How many points does healing yourself as an infected cost // - // Default: "6" l4d2_points_infected_heal "6" // How many points does a jockey cost // - // Default: "6" l4d2_points_jockey "6" // How many points the katana costs // - // Default: "6" l4d2_points_katana "6" // How many points does killing a survivor earn // - // Default: "5" l4d2_points_kill "10" // How many points the health kit costs // - // Default: "20" l4d2_points_kit "20" // How many points the knife costs // - // Default: "6" l4d2_points_knife "6" // How many points the laser sight costs // - // Default: "10" l4d2_points_laser "10" // How many points does reviving a hanging team mate earn // - // Default: "1" l4d2_points_ledge "3" // How many points the m16 costs // - // Default: "12" l4d2_points_m16 "12" // How many points the m60 costs // - // Default: "50" l4d2_points_m60 "50" // How many points the machete costs // - // Default: "6" l4d2_points_machete "6" // How many points the magnum costs // - // Default: "6" l4d2_points_magnum "6" // How many points the military sniper costs // - // Default: "14" l4d2_points_military_sniper "14" // How many points does a mob cost // - // Default: "10" l4d2_points_mob "10" // Which game modes to use Point System // - // Default: "coop,realism,versus,teamversus" l4d2_points_modes "coop,realism,versus,teamversus" // How many points the molotov costs // - // Default: "8" l4d2_points_molotov "8" // How many points the mp5 costs // - // Default: "7" l4d2_points_mp5 "7" // Show messages when points are earned? // - // Default: "1" l4d2_points_notify "1" // How many points the oxgen tank costs // - // Default: "2" l4d2_points_oxygen "2" // How many points the frying pan costs // - // Default: "4" l4d2_points_pan "4" // How many points the pills costs // - // Default: "10" l4d2_points_pills "10" // How many points the pipe bomb costs // - // Default: "8" l4d2_points_pipe "8" // How many points the pistol costs // - // Default: "4" l4d2_points_pistol "4" // How many points does pouncing a survivor earn // - // Default: "1" l4d2_points_pounce "4" // How many points the propane tank costs // - // Default: "2" l4d2_points_propane "2" // How many points does protecting a team mate earn // - // Default: "1" l4d2_points_protect "1" // How many points the pump shotgun costs // - // Default: "7" l4d2_points_pump "7" // How many points an ammo refill costs // - // Default: "8" l4d2_points_refill "8" // Which game modes to reset point count on round end and round start // - // Default: "versus,teamversus" l4d2_points_reset_mapchange "versus,teamversus" // How many points does reviving a team mate earn // - // Default: "3" l4d2_points_revive "8" // How many points does riding a survivor earn // - // Default: "2" l4d2_points_ride "2" // How many points the scar costs // - // Default: "12" l4d2_points_scar "12" // How many points the scout sniper costs // - // Default: "10" l4d2_points_scout "10" // How many points the sg552 costs // - // Default: "12" l4d2_points_sg "12" // How many points the shield costs // - // Default: "6" l4d2_points_shield "6" // How many points does killing a special infected earn // - // Default: "1" l4d2_points_sikill "6" // How many points the smg costs // - // Default: "7" l4d2_points_smg "7" // How many points does smoking a survivor earn // - // Default: "2" l4d2_points_smoke "6" // How many points does a smoker cost // - // Default: "4" l4d2_points_smoker "4" // How many points the spas shotgun costs // - // Default: "10" l4d2_points_spas "10" // How many times to attempt respawning when buying an special infected // - // Default: "2" l4d2_points_spawn_tries "2" // How many points does a spitter cost // - // Default: "6" l4d2_points_spitter "6" // How many points the silenced smg costs // - // Default: "7" l4d2_points_ssmg "7" // Points to start each round/map with. // - // Default: "0" l4d2_points_start "0" // How many points does suicide cost // - // Default: "4" l4d2_points_suicide "4" // How many points a complete heal costs // - // Default: "25" l4d2_points_survivor_heal "25" // How many points does a tank cost // - // Default: "30" l4d2_points_tank "30" // How much l4d2_points_infected_heal should be multiplied for tank players // - // Default: "3" l4d2_points_tank_heal_mult "3" // How many tanks to be allowed spawned per team // - // Default: "2" l4d2_points_tank_limit "2" // How many points does burning a tank earn // - // Default: "2" l4d2_points_tankburn "2" // How many points does killing a tank earn // - // Default: "2" l4d2_points_tankkill "14" // How many points does killing a tank single-handedly earn // - // Default: "8" l4d2_points_tanksolo "16" // How many points the tonfa costs // - // Default: "4" l4d2_points_tonfa "4" // How many points does an uncommon mob cost // - // Default: "12" l4d2_points_umob "12" // How many points does a witch cost // - // Default: "20" l4d2_points_witch "20" // How many witchs' to be allwed spawned per team // - // Default: "3" l4d2_points_witch_limit "3" // How many points does burning a witch earn // - // Default: "1" l4d2_points_witchburn "4" // How many points does crowning a witch earn // - // Default: "2" l4d2_points_witchcrown "8" // How many points does killing a witch earn // - // Default: "4" l4d2_points_witchkill "10"