90 lines
2.9 KiB
Lua
90 lines
2.9 KiB
Lua
local function loadBlacklistFile()
|
|
local json = file.Read("npc_blacklist.json", "DATA")
|
|
if not json or json == "" then return {} end
|
|
local data = util.JSONToTable(json)
|
|
return istable(data) and data or {}
|
|
end
|
|
|
|
local function resetHostile()
|
|
local npcs = list.Get("NPC")
|
|
for class, npc in pairs(npcs) do
|
|
if npc["m_OldData"] then
|
|
local oldData = util.JSONToTable(npc["m_OldData"])
|
|
if oldData then
|
|
list.Set("NPC", class, oldData)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function replaceHostile()
|
|
local blacklist = loadBlacklistFile()
|
|
local npcs = list.Get("NPC")
|
|
local citizenEnemy = npcs["npc_citizen_rebel_enemy"]
|
|
|
|
for class, npc in pairs(npcs) do
|
|
if table.HasValue(blacklist, class) then continue end
|
|
if npc["Class"] == "npc_combine_s" and npc["Category"] ~= "#spawnmenu.category.combine" then
|
|
npc["m_OldData"] = npc["m_OldData"] or util.TableToJSON(npc, false)
|
|
npc["Class"] = citizenEnemy["Class"]
|
|
npc["KeyValues"] = {
|
|
Hostile = 1,
|
|
SquadName = "overwatch",
|
|
citizentype = 4
|
|
}
|
|
list.Set("NPC", class, npc)
|
|
end
|
|
end
|
|
end
|
|
|
|
CreateClientConVar("replacehostile_blacklist", "", false, false, "Blacklist NPC Classes")
|
|
|
|
concommand.Add("replacehostile_reload", function()
|
|
resetHostile()
|
|
replaceHostile()
|
|
print("NPC Hostile Reloaded")
|
|
end)
|
|
|
|
hook.Add("PopulateToolMenu", "ReplaceHostileMenu", function()
|
|
local blacklist = loadBlacklistFile()
|
|
local defaultBlacklistStr = table.concat(blacklist, ",")
|
|
|
|
RunConsoleCommand("replacehostile_blacklist", defaultBlacklistStr)
|
|
|
|
spawnmenu.AddToolMenuOption("Options", "Replace Hostile", "ReplaceHostileConfig", "Settings", "", "", function(panel)
|
|
panel:ClearControls()
|
|
|
|
local blacklistEntry = panel:TextEntry("Blacklist Classes", "replacehostile_blacklist")
|
|
|
|
panel:ControlHelp("Separate classes with commas.\nExample: npc_my_custom_hostile,npc_my_hostile,npc_hostile_test")
|
|
panel:Button("Reload NPCs", "replacehostile_reload")
|
|
|
|
blacklistEntry.OnChange = function(self)
|
|
local val = self:GetValue() or ""
|
|
local newBlacklist = {}
|
|
|
|
for e in string.gmatch(val, '([^,]+)') do
|
|
local trimmed = string.Trim(e)
|
|
if trimmed ~= "" then
|
|
table.insert(newBlacklist, trimmed)
|
|
end
|
|
end
|
|
|
|
local valid = true
|
|
for _, v in ipairs(newBlacklist) do
|
|
if type(v) ~= "string" or v == "" then
|
|
valid = false
|
|
break
|
|
end
|
|
end
|
|
|
|
if valid then
|
|
file.Write("npc_blacklist.json", util.TableToJSON(newBlacklist, false))
|
|
end
|
|
end
|
|
end)
|
|
end)
|
|
|
|
timer.Simple(0, function()
|
|
replaceHostile()
|
|
end) |