local originalListSet = list.Set function list.Set(listType, class, npc) if listType == "NPC" then if npc["Class"] == "npc_combine_s" and npc["Category"] ~= "#spawnmenu.category.combine" then local citizenEnemy = list.Get("NPC")["npc_citizen_rebel_enemy"] npc["Class"] = citizenEnemy["Class"] npc["KeyValues"] = { Hostile = 1, SquadName = "overwatch", citizentype = 4 } end end originalListSet(listType, class, npc) end