local npcs = list.Get("NPC") local citizenEnemy = npcs["npc_citizen_rebel_enemy"] if citizenEnemy then for class, npc in pairs(npcs) do if npc["Class"] == "npc_combine_s" and npc["Category"] ~= "#spawnmenu.category.combine" then npc["Class"] = citizenEnemy["Class"] npc["KeyValues"] = citizenEnemy["KeyValues"] list.Set("NPC", class, npc) end end end